Parasol


CREATIVE/ARTS/TECHNOLOGY

BRIAN WILLIAMS

UNFINISHED WORK
A WHO-supported interdisciplinary arts project to benefit cancer research

ME ME ME

PROJECTS













Character Development



Comparing the career trajectory 
of English modernist author 
Virginia Woolf with Nintendo’s 
Super Mario franchise








From the earliest incarnations to the sublime mid-period to the imperfect-but-fascinating late entries, these two unrelated pursuits are eerily similar in their development.





Jacob’s Room
(1922)





These early (but not earliest) works display many of the elements that would come to characterise their
most celebrated works.






Super Mario Bros.
(1985)





Mrs. Dalloway
(1925)






The style they are widely known for today comes into full flower.







Super Mario Bros. 3
(1989)




To The Lighthouse 
(1927)






The rough edges of its predecessor softened and style refined, opinion
is often split over which of the two
is superior.






Super Mario World
(1990)




Orlando
(1928)






What could have been a retread is instead a seismic twist on a well-
worn formula.






Super Mario Galaxy
(2007)




The Waves
(1931)





The style reaches its zenith of poetic expression, providing space for multiple characters to play.







Super Mario 3D World
(2013)




The Years
(1937)






Back-to-basics retreat to the
familiar that could be criticised
as unnecessary.







New Super Mario Bros. U
(2013)






M18M